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1. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Drone nerf when? Turret/Missile ships can't really compete with droneboats.
- by Igor Nappi - at 2015.09.12 00:16:39
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2. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
I think the DDA nerf is way overdue. Better late than never, though.
- by Igor Nappi - at 2015.06.22 16:07:10
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3. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Forgot to add, the nullbot tears in this thread are absolutely delicious.
- by Igor Nappi - at 2015.02.27 22:05:22
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4. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Big thumbs up for removing these two game breaking mechanics.
- by Igor Nappi - at 2015.02.27 21:48:06
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5. Rather than having SP loss for a Tech 3 ship when podded... - in Player Features and Ideas Discussion [original thread]
tl,dr: CCP please buff my lowsec T3 blob
- by Igor Nappi - at 2014.12.02 12:52:53
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6. Sticky:[Rhea] The Confessor - in Player Features and Ideas Discussion [original thread]
What kind of acceleration gate restrictions these ships have? Do T3 destroyers fit into small/medium FW plexes? How about 2/10, 3/10 or unrated etc. dungeons with ship class restrictions?
- by Igor Nappi - at 2014.11.27 17:35:13
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7. Sticky:[Rhea] Pulse Lasers and Scorch - in Player Features and Ideas Discussion [original thread]
Scorch can't really be nerfed too severely because it's really the only thing going for most laser ships. When considering balance, weapon systems can't be separated from the ships using them.
- by Igor Nappi - at 2014.11.27 17:30:36
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8. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
IMHO ACs and turrets in general are pretty well balanced currently. Capless operation and selectable damage type are strong perks especially when engaging eg. T2 ships and PVE ships. Drones (especially sentries on cruiser hulls) and light missiles...
- by Igor Nappi - at 2014.11.15 17:57:58
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9. Sticky:[Oceanus] Interceptor Updates - in Player Features and Ideas Discussion [original thread]
Alp Khan wrote: Igor Nappi wrote: HarlyQ wrote: is it down time yet? becasue im looking forward to seeing what people to instead of roaming in interceptors maybe real pvp ships? "My terrible blob is too terrible to counter a frigate. CC...
- by Igor Nappi - at 2014.09.30 17:36:00
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10. Sticky:[Oceanus] Interceptor Updates - in Player Features and Ideas Discussion [original thread]
HarlyQ wrote: is it down time yet? becasue im looking forward to seeing what people to instead of roaming in interceptors maybe real pvp ships? "My terrible blob is too terrible to counter a frigate. CCP please nerf."
- by Igor Nappi - at 2014.09.30 17:12:00
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11. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
I hope this never gets into TQ.
- by Igor Nappi - at 2014.09.25 14:01:00
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12. Skill loss on pod loss without updating - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Igor Nappi wrote: I agree that the current mechanic is a bit silly. If dying needs to remain an ISK sink, I'd like to see at least an option for 'clone insurance' which would enable you to pay a fixed amount of ISK for au...
- by Igor Nappi - at 2014.09.14 21:50:00
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13. Skill loss on pod loss without updating - in Player Features and Ideas Discussion [original thread]
I agree that the current mechanic is a bit silly. If dying needs to remain an ISK sink, I'd like to see at least an option for 'clone insurance' which would enable you to pay a fixed amount of ISK for automatic clone updates for a period of time.
- by Igor Nappi - at 2014.09.14 20:51:00
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14. Small Ship Only Booster Ship - in Player Features and Ideas Discussion [original thread]
Damen Apol wrote: boosts are such a terrible idea that anyone who seriously thinks they should be implemented clearly has never taken more than a few seconds to think about this. I fixed your post.
- by Igor Nappi - at 2014.09.10 16:39:00
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15. The thing about the ESS in anomalies - in Player Features and Ideas Discussion [original thread]
It only makes sense that this part of nullsec PVE is left to be run by AI, too.
- by Igor Nappi - at 2014.06.17 15:43:00
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16. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
bcpror9981 wrote: i think they need to be added to 0.0 as a bpc drop somewhere like mach / nightmare bpc's. The whole point of the BPCs dropping only in lowsec is creating new content to the worst neglected area of space, lowsec. The BPCs sh...
- by Igor Nappi - at 2014.06.03 22:10:00
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17. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
My two cents: Please introduce: - a timer reset or at least an (accelerated) backwards countdown when the farmer warps away / cloaks (especially in case a neutral player enters the plex) and/or - second capture timer for the opposing militia(s...
- by Igor Nappi - at 2014.05.09 12:33:00
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18. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
Punisher still remains useless outside of the super niche use as a durable platform for a single scram and nothing more.
- by Igor Nappi - at 2014.02.26 15:30:00
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19. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
GeeBee wrote: http://eve-kill.net/?a=kill_related&kll_id=21473406 This Is A Battlereport Which Clearly Shows The Overpowered Ability Of Drone Assist In Smaller Gang Warfare. The Ishtars Kiting Ability, Damage, Damage Projection, And Alphast...
- by Igor Nappi - at 2014.02.10 18:12:00
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20. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Replace the anomalies (the ones you don't need to probe down) currently spawning in lowsec with anomalies currently spawning in 0.0.
- by Igor Nappi - at 2014.02.07 22:34:00
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